On 23/08/17 12:19, Kenneth Graunke wrote:
All shader stages do the exact same thing, so we don't need the switch
statement, or the redundant FS case. I believe these used to be
different before Tim eliminated the (e.g.) brw_vertex_program
subclasses.
Seems about right, I must have forgotten to
All shader stages do the exact same thing, so we don't need the switch
statement, or the redundant FS case. I believe these used to be
different before Tim eliminated the (e.g.) brw_vertex_program
subclasses.
---
src/mesa/drivers/dri/i965/brw_program.c | 33 +
1 fi