On Thu, Aug 11, 2016 at 10:53 AM, Jason Ekstrand wrote:
>
>
> On Thu, Aug 11, 2016 at 10:41 AM, Anuj Phogat wrote:
>>
>> There are no standard sample positions defined in OpenGL and OpenGL
>> ES specs. Implementations have the freedom to pick the positions
>> which give plausible results. But the
On Thu, Aug 11, 2016 at 10:41 AM, Anuj Phogat wrote:
> There are no standard sample positions defined in OpenGL and OpenGL
> ES specs. Implementations have the freedom to pick the positions
> which give plausible results. But the Vulkan 1.0 spec does define
> standard sample positions for differe
There are no standard sample positions defined in OpenGL and OpenGL
ES specs. Implementations have the freedom to pick the positions
which give plausible results. But the Vulkan 1.0 spec does define
standard sample positions for different sample counts. Defined
positions in Vulkan for all the sampl