On 01/17/2012 04:46 PM, Eric Anholt wrote:
On Tue, 17 Jan 2012 21:33:09 -0800, Kenneth Graunke
wrote:
This is inspired by the BSpec, vol2a 3D Pipeline - Overview:
3D Pipeline / 3D Pipeline State Overview / Push Constant URB Allocation.
In particular, the last paragraph.
The new VS change fixe
On Tue, 17 Jan 2012 21:33:09 -0800, Kenneth Graunke
wrote:
> This is inspired by the BSpec, vol2a 3D Pipeline - Overview:
> 3D Pipeline / 3D Pipeline State Overview / Push Constant URB Allocation.
> In particular, the last paragraph.
>
> The new VS change fixes vertex scrambling in GLBenchmark P
This is inspired by the BSpec, vol2a 3D Pipeline - Overview:
3D Pipeline / 3D Pipeline State Overview / Push Constant URB Allocation.
In particular, the last paragraph.
The new VS change fixes vertex scrambling in GLBenchmark PRO; the old VS
change is just for good measure/symmetry.
NOTE: This is