On Tuesday, February 17, 2015 04:59:37 PM Matt Turner wrote:
> On Tue, Feb 17, 2015 at 4:44 PM, Ben Widawsky
> wrote:
> > With scalar VS, it so happens that many vertex shaders will line up in a
> > such a
> > way that two SIMD8 instructions can be collapsed into 1 SIMD16 instruction.
> > For
>
On Tue, Feb 17, 2015 at 04:59:37PM -0800, Matt Turner wrote:
> On Tue, Feb 17, 2015 at 4:44 PM, Ben Widawsky
> wrote:
> > With scalar VS, it so happens that many vertex shaders will line up in a
> > such a
> > way that two SIMD8 instructions can be collapsed into 1 SIMD16 instruction.
> > For
>
On Tue, Feb 17, 2015 at 4:44 PM, Ben Widawsky
wrote:
> With scalar VS, it so happens that many vertex shaders will line up in a such
> a
> way that two SIMD8 instructions can be collapsed into 1 SIMD16 instruction.
> For
> example
>
> The following two MOVs
> mov(8) g124<1>Fg6<8
With scalar VS, it so happens that many vertex shaders will line up in a such a
way that two SIMD8 instructions can be collapsed into 1 SIMD16 instruction. For
example
The following two MOVs
mov(8) g124<1>Fg6<8,8,1>F { align1 1Q
compacted };
mov(8) g