On Wednesday, September 10, 2014 06:01:19 PM Ian Romanick wrote:
> From: Ian Romanick
>
> If the source is not a GRF, it could have a register >= virtual_grf_count.
> Accessing virtual_grf_end with such a register would lead to
> out-of-bounds access. Make sure the source is a GRF before accessi
On 09/10/2014 06:01 PM, Ian Romanick wrote:
> From: Ian Romanick
>
> If the source is not a GRF, it could have a register >= virtual_grf_count.
> Accessing virtual_grf_end with such a register would lead to
> out-of-bounds access. Make sure the source is a GRF before accessing
> virtual_grf_end.
From: Ian Romanick
If the source is not a GRF, it could have a register >= virtual_grf_count.
Accessing virtual_grf_end with such a register would lead to
out-of-bounds access. Make sure the source is a GRF before accessing
virtual_grf_end.
Fixes gles3conform failure in:
ES3-CTS.shaders.struct