On Tuesday, May 12, 2015 09:23:38 PM Jordan Justen wrote:
> On 2015-05-12 17:55:36, Kenneth Graunke wrote:
> > For scalar GS support, we either need to add a third constructor which
>
> forth, right?
>
> Did you miss removing the compute constructor prototype from brw_fs.h?
>
> Reviewed-by: Jord
On 2015-05-12 17:55:36, Kenneth Graunke wrote:
> For scalar GS support, we either need to add a third constructor which
forth, right?
Did you miss removing the compute constructor prototype from brw_fs.h?
Reviewed-by: Jordan Justen
> takes the GS structures, or combine the existing two and pas
On May 12, 2015 5:56 PM, "Kenneth Graunke" wrote:
>
> For scalar GS support, we either need to add a third constructor which
> takes the GS structures, or combine the existing two and pass the shader
> stage.
>
> Given that they're not significantly different, I opted for the latter.
>
> Signed-of
For scalar GS support, we either need to add a third constructor which
takes the GS structures, or combine the existing two and pass the shader
stage.
Given that they're not significantly different, I opted for the latter.
Signed-off-by: Kenneth Graunke
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src/mesa/drivers/dri/i965/brw_cs.cpp