On Tue, Mar 10, 2015 at 4:18 AM, Kenneth Graunke wrote:
> This especially helps with NIR because we currently emit MOVs at the top
> of the shader to copy from various ATTR registers to a giant VGRF array
> of all inputs. (This could potentially be done better, but since
> there's only ever one w
On Tue, Mar 10, 2015 at 4:18 AM, Kenneth Graunke wrote:
> This especially helps with NIR because we currently emit MOVs at the top
> of the shader to copy from various ATTR registers to a giant VGRF array
> of all inputs. (This could potentially be done better, but since
> there's only ever one w
This especially helps with NIR because we currently emit MOVs at the top
of the shader to copy from various ATTR registers to a giant VGRF array
of all inputs. (This could potentially be done better, but since
there's only ever one write to each register, it should be trivial to
copy propagate awa