On Thu, Jun 22, 2017 at 03:43:36PM +0300, Ville Syrjälä wrote:
> On Wed, Jun 21, 2017 at 03:13:22PM -0700, Ian Romanick wrote:
> > On 06/21/2017 10:38 AM, ville.syrj...@linux.intel.com wrote:
> > > From: Ville Syrjälä
> > >
> > > gl_FragCoord contains the window coordinates so it seems to me that
On Wed, Jun 21, 2017 at 03:13:22PM -0700, Ian Romanick wrote:
> On 06/21/2017 10:38 AM, ville.syrj...@linux.intel.com wrote:
> > From: Ville Syrjälä
> >
> > gl_FragCoord contains the window coordinates so it seems to me that
> > we should not use perspective correct interpolation for it. At least
On 06/21/2017 10:38 AM, ville.syrj...@linux.intel.com wrote:
> From: Ville Syrjälä
>
> gl_FragCoord contains the window coordinates so it seems to me that
> we should not use perspective correct interpolation for it. At least
> now I get similar output as i965/swrast/llvmpipe produce.
>
> This f
From: Ville Syrjälä
gl_FragCoord contains the window coordinates so it seems to me that
we should not use perspective correct interpolation for it. At least
now I get similar output as i965/swrast/llvmpipe produce.
This fixes dEQP-GLES2.functional.shaders.builtin_variable.fragcoord_w.
dEQP-GLES2