Re: [Mesa-dev] [PATCH] glx: Fix compilation with GLX_USE_WINDOWSGL

2019-01-07 Thread Jon Turney
On 14/12/2018 19:22, Jon Turney wrote: On 14/12/2018 15:15, Emil Velikov wrote: On Fri, 14 Dec 2018 at 14:56, Jon Turney wrote: Sadly, the GLX_USE_APPLEGL and GLX_USE_WINDOWSGL cases are not identical (because GLX_USE_WINDOWSGL uses vtables rather than a maze of ifdefs) Include again, as fu

Re: [Mesa-dev] [PATCH] glx: Fix compilation with GLX_USE_WINDOWSGL

2018-12-14 Thread Jon Turney
On 14/12/2018 15:15, Emil Velikov wrote: On Fri, 14 Dec 2018 at 14:56, Jon Turney wrote: Sadly, the GLX_USE_APPLEGL and GLX_USE_WINDOWSGL cases are not identical (because GLX_USE_WINDOWSGL uses vtables rather than a maze of ifdefs) Include again, as functions prototyped by it are used in the

Re: [Mesa-dev] [PATCH] glx: Fix compilation with GLX_USE_WINDOWSGL

2018-12-14 Thread Emil Velikov
On Fri, 14 Dec 2018 at 14:56, Jon Turney wrote: > > Sadly, the GLX_USE_APPLEGL and GLX_USE_WINDOWSGL cases are not identical > (because GLX_USE_WINDOWSGL uses vtables rather than a maze of ifdefs) > > Include again, as functions prototyped by it are used in > the GLX_USE_WINDOWSGL path. > > Make

[Mesa-dev] [PATCH] glx: Fix compilation with GLX_USE_WINDOWSGL

2018-12-14 Thread Jon Turney
Sadly, the GLX_USE_APPLEGL and GLX_USE_WINDOWSGL cases are not identical (because GLX_USE_WINDOWSGL uses vtables rather than a maze of ifdefs) Include again, as functions prototyped by it are used in the GLX_USE_WINDOWSGL path. Make the include guard around the __glxGetMscRate() definition match