On Friday, May 6, 2016 10:55:36 AM PDT Juan A. Suarez Romero wrote:
> Currently, when cross validating global variables, all global variables
> seen in the shaders that are part of a program are saved in a table.
>
> When checking a variable this already exist in the table, we check both
> are ini
Currently, when cross validating global variables, all global variables
seen in the shaders that are part of a program are saved in a table.
When checking a variable this already exist in the table, we check both
are initialized to the same value. If the already saved variable does
not have an ini