Re: [Mesa-dev] [PATCH] glsl: remove unused varyings before packing them

2015-12-21 Thread Timothy Arceri
On Tue, 2015-12-22 at 11:25 +1100, Timothy Arceri wrote: > Previously we would pack varyings before trying to remove them, this > meant the varying would only be removed if all the varyings in the > packed > location were unused or if the varying wasn't packed. > > This change makes no difference

[Mesa-dev] [PATCH] glsl: remove unused varyings before packing them

2015-12-21 Thread Timothy Arceri
Previously we would pack varyings before trying to remove them, this meant the varying would only be removed if all the varyings in the packed location were unused or if the varying wasn't packed. This change makes no difference to the public shader-db. --- src/glsl/link_varyings.cpp | 43 +++