On Tue, 2015-12-22 at 11:25 +1100, Timothy Arceri wrote:
> Previously we would pack varyings before trying to remove them, this
> meant the varying would only be removed if all the varyings in the
> packed
> location were unused or if the varying wasn't packed.
>
> This change makes no difference
Previously we would pack varyings before trying to remove them, this
meant the varying would only be removed if all the varyings in the packed
location were unused or if the varying wasn't packed.
This change makes no difference to the public shader-db.
---
src/glsl/link_varyings.cpp | 43 +++