On Thu, Apr 2, 2015 at 2:59 AM, Tapani Pälli wrote:
> Commit 18004c3 introduced more restrictive validation to linker
> between inputs and outputs. This patch skips the additional check
> for programs that utilize GL_ARB_separate_shader_objects, there
> inputs and outputs might not make exact matc
Commit 18004c3 introduced more restrictive validation to linker
between inputs and outputs. This patch skips the additional check
for programs that utilize GL_ARB_separate_shader_objects, there
inputs and outputs might not make exact match during linking but
only when constructing the final pipelin