Re: [Mesa-dev] [PATCH] glsl: move shader_enums into nir

2015-10-09 Thread Rob Clark
On Fri, Oct 9, 2015 at 4:55 AM, Emil Velikov wrote: > On 8 October 2015 at 23:25, Rob Clark wrote: >> From: Rob Clark >> >> First step towards inverting the dependency between glsl and nir (so nir >> can be used without glsl). Also solves this issue with 'make distclean' >> >> Making distclea

Re: [Mesa-dev] [PATCH] glsl: move shader_enums into nir

2015-10-09 Thread Emil Velikov
On 8 October 2015 at 23:25, Rob Clark wrote: > From: Rob Clark > > First step towards inverting the dependency between glsl and nir (so nir > can be used without glsl). Also solves this issue with 'make distclean' > > Making distclean in mesa > make[2]: Entering directory '/mnt/sdb1/Src64/Me

[Mesa-dev] [PATCH] glsl: move shader_enums into nir

2015-10-08 Thread Rob Clark
From: Rob Clark First step towards inverting the dependency between glsl and nir (so nir can be used without glsl). Also solves this issue with 'make distclean' Making distclean in mesa make[2]: Entering directory '/mnt/sdb1/Src64/Mesa-git/mesa/src/mesa' Makefile:2486: ../glsl/.deps/shade