Re: [Mesa-dev] [PATCH] glsl: fix standalone compiler

2016-02-19 Thread Samuel Iglesias Gonsálvez
Reviewed-by: Samuel Iglesias Gonsálvez On Wed, Feb 17, 2016 at 04:32:11PM -0500, Rob Clark wrote: > From: Rob Clark > > Need to set some non-zero limits for MaxCombinedUniformComponents, > otherwise we hit an "Too many shader uniform components" error > in the linker. > > Signed-off-by: Rob C

[Mesa-dev] [PATCH] glsl: fix standalone compiler

2016-02-17 Thread Rob Clark
From: Rob Clark Need to set some non-zero limits for MaxCombinedUniformComponents, otherwise we hit an "Too many shader uniform components" error in the linker. Signed-off-by: Rob Clark --- src/compiler/glsl/main.cpp | 12 1 file changed, 12 insertions(+) diff --git a/src/compil