Reviewed-by: Samuel Iglesias Gonsálvez
On Wed, Feb 17, 2016 at 04:32:11PM -0500, Rob Clark wrote:
> From: Rob Clark
>
> Need to set some non-zero limits for MaxCombinedUniformComponents,
> otherwise we hit an "Too many shader uniform components" error
> in the linker.
>
> Signed-off-by: Rob C
From: Rob Clark
Need to set some non-zero limits for MaxCombinedUniformComponents,
otherwise we hit an "Too many shader uniform components" error
in the linker.
Signed-off-by: Rob Clark
---
src/compiler/glsl/main.cpp | 12
1 file changed, 12 insertions(+)
diff --git a/src/compil