Re: [Mesa-dev] [PATCH] glsl: fix shader cache for packed param list

2019-02-27 Thread Marek Olšák
Reviewed-by: Marek Olšák Marek On Wed, Feb 27, 2019 at 2:26 AM Timothy Arceri wrote: > Some types of params such as some builtins are always padded. We > need to keep track of this so we can restore the list correctly. > > Here we also remove a couple of cache entries that are not actually > r

[Mesa-dev] [PATCH] glsl: fix shader cache for packed param list

2019-02-26 Thread Timothy Arceri
Some types of params such as some builtins are always padded. We need to keep track of this so we can restore the list correctly. Here we also remove a couple of cache entries that are not actually required as they get rebuilt by the _mesa_add_parameter() calls. This patch fixes a bunch of arb_te