Re: [Mesa-dev] [PATCH] glsl: double-precision values don't support interpolation

2016-01-27 Thread Tapani Pälli
Reviewed-by: Tapani Pälli On 01/27/2016 03:55 PM, Samuel Iglesias Gonsálvez wrote: ARB_gpu_shader_fp64 spec says: "This extension does not support interpolation of double-precision values; doubles used as fragment shader inputs must be qualified as "flat"." Fixes the regressions adde

Re: [Mesa-dev] [PATCH] glsl: double-precision values don't support interpolation

2016-01-27 Thread Timothy Arceri
On Wed, 2016-01-27 at 14:55 +0100, Samuel Iglesias Gonsálvez wrote: > ARB_gpu_shader_fp64 spec says: > >   "This extension does not support interpolation of double-precision >   values; doubles used as fragment shader inputs must be qualified as >   "flat"." > > Fixes the regressions added by com

[Mesa-dev] [PATCH] glsl: double-precision values don't support interpolation

2016-01-27 Thread Samuel Iglesias Gonsálvez
ARB_gpu_shader_fp64 spec says: "This extension does not support interpolation of double-precision values; doubles used as fragment shader inputs must be qualified as "flat"." Fixes the regressions added by commit 781d278: arb_gpu_shader_fp64-double-gettransformfeedbackvarying arb_gpu_shade