Re: [Mesa-dev] [PATCH] glsl: dont allow undefined array sizes in ES

2016-03-09 Thread Timothy Arceri
On Wed, 2016-03-09 at 16:04 +0100, Iago Toral wrote: > On Tue, 2016-03-08 at 20:35 +1100, Timothy Arceri wrote: > > This applies the rule to empty declarations. > > > > Fixes: > > dEQP- > > GLES3.functional.shaders.arrays.invalid.empty_declaration_without_v > > ar_name_vertex > > dEQP- > > GLES3.f

Re: [Mesa-dev] [PATCH] glsl: dont allow undefined array sizes in ES

2016-03-09 Thread Iago Toral
On Tue, 2016-03-08 at 20:35 +1100, Timothy Arceri wrote: > This applies the rule to empty declarations. > > Fixes: > dEQP-GLES3.functional.shaders.arrays.invalid.empty_declaration_without_var_name_vertex > dEQP-GLES3.functional.shaders.arrays.invalid.empty_declaration_without_var_name_fragment > -

Re: [Mesa-dev] [PATCH] glsl: dont allow undefined array sizes in ES

2016-03-09 Thread Kenneth Graunke
On Tuesday, March 8, 2016 8:35:41 PM PST Timothy Arceri wrote: > This applies the rule to empty declarations. > > Fixes: > dEQP- GLES3.functional.shaders.arrays.invalid.empty_declaration_without_var_name_vertex > dEQP- GLES3.functional.shaders.arrays.invalid.empty_declaration_without_var_name_frag

[Mesa-dev] [PATCH] glsl: dont allow undefined array sizes in ES

2016-03-08 Thread Timothy Arceri
This applies the rule to empty declarations. Fixes: dEQP-GLES3.functional.shaders.arrays.invalid.empty_declaration_without_var_name_vertex dEQP-GLES3.functional.shaders.arrays.invalid.empty_declaration_without_var_name_fragment --- src/compiler/glsl/ast_to_hir.cpp | 11 +++ 1 file changed