On Wed, 2016-03-09 at 16:04 +0100, Iago Toral wrote:
> On Tue, 2016-03-08 at 20:35 +1100, Timothy Arceri wrote:
> > This applies the rule to empty declarations.
> >
> > Fixes:
> > dEQP-
> > GLES3.functional.shaders.arrays.invalid.empty_declaration_without_v
> > ar_name_vertex
> > dEQP-
> > GLES3.f
On Tue, 2016-03-08 at 20:35 +1100, Timothy Arceri wrote:
> This applies the rule to empty declarations.
>
> Fixes:
> dEQP-GLES3.functional.shaders.arrays.invalid.empty_declaration_without_var_name_vertex
> dEQP-GLES3.functional.shaders.arrays.invalid.empty_declaration_without_var_name_fragment
> -
On Tuesday, March 8, 2016 8:35:41 PM PST Timothy Arceri wrote:
> This applies the rule to empty declarations.
>
> Fixes:
> dEQP-
GLES3.functional.shaders.arrays.invalid.empty_declaration_without_var_name_vertex
> dEQP-
GLES3.functional.shaders.arrays.invalid.empty_declaration_without_var_name_frag
This applies the rule to empty declarations.
Fixes:
dEQP-GLES3.functional.shaders.arrays.invalid.empty_declaration_without_var_name_vertex
dEQP-GLES3.functional.shaders.arrays.invalid.empty_declaration_without_var_name_fragment
---
src/compiler/glsl/ast_to_hir.cpp | 11 +++
1 file changed