On 10 October 2015 at 01:56, Rob Clark wrote:
> On Fri, Oct 9, 2015 at 8:07 PM, Emil Velikov wrote:
>> On 9 October 2015 at 23:27, Rob Clark wrote:
>>> On Fri, Oct 9, 2015 at 5:57 PM, Emil Velikov
>>> wrote:
On 9 October 2015 at 21:31, Rob Clark wrote:
> From: Rob Clark
>
>
On Fri, Oct 9, 2015 at 8:07 PM, Emil Velikov wrote:
> On 9 October 2015 at 23:27, Rob Clark wrote:
>> On Fri, Oct 9, 2015 at 5:57 PM, Emil Velikov
>> wrote:
>>> On 9 October 2015 at 21:31, Rob Clark wrote:
From: Rob Clark
Add missing enum to gl_system_value_name() and move VARY
On 9 October 2015 at 23:27, Rob Clark wrote:
> On Fri, Oct 9, 2015 at 5:57 PM, Emil Velikov wrote:
>> On 9 October 2015 at 21:31, Rob Clark wrote:
>>> From: Rob Clark
>>>
>>> Add missing enum to gl_system_value_name() and move VARYING_SLOT_MAX /
>>> FRAG_RESULT_MAX / etc into shader_enums.h as
On Fri, Oct 9, 2015 at 5:57 PM, Emil Velikov wrote:
> On 9 October 2015 at 21:31, Rob Clark wrote:
>> From: Rob Clark
>>
>> Add missing enum to gl_system_value_name() and move VARYING_SLOT_MAX /
>> FRAG_RESULT_MAX / etc into shader_enums.h as suggested by Emil.
>>
>> Reported-by: Emil Velikov
>
On 9 October 2015 at 21:31, Rob Clark wrote:
> From: Rob Clark
>
> Add missing enum to gl_system_value_name() and move VARYING_SLOT_MAX /
> FRAG_RESULT_MAX / etc into shader_enums.h as suggested by Emil.
>
> Reported-by: Emil Velikov
> Signed-off-by: Rob Clark
> ---
> Note: punted on the STATIC
From: Rob Clark
Add missing enum to gl_system_value_name() and move VARYING_SLOT_MAX /
FRAG_RESULT_MAX / etc into shader_enums.h as suggested by Emil.
Reported-by: Emil Velikov
Signed-off-by: Rob Clark
---
Note: punted on the STATIC_ASSERT() thing for now.. kinda wanted some-
think more like