Re: [Mesa-dev] [PATCH] glsl: count attributes for vertex inputs properly.

2016-01-01 Thread Kenneth Graunke
On Friday, January 1, 2016 1:42:50 PM PST Kenneth Graunke wrote: > On Saturday, December 19, 2015 11:32:41 AM PST Dave Airlie wrote: > > From: Dave Airlie > > > > This function deals with vertex inputs and fragment > > outputs, so we should count the attribute locations > > correctly for the vert

Re: [Mesa-dev] [PATCH] glsl: count attributes for vertex inputs properly.

2016-01-01 Thread Kenneth Graunke
On Saturday, December 19, 2015 11:32:41 AM PST Dave Airlie wrote: > From: Dave Airlie > > This function deals with vertex inputs and fragment > outputs, so we should count the attribute locations > correctly for the vertex inputs. > > Signed-off-by: Dave Airlie > --- > src/glsl/linker.cpp | 2

[Mesa-dev] [PATCH] glsl: count attributes for vertex inputs properly.

2015-12-18 Thread Dave Airlie
From: Dave Airlie This function deals with vertex inputs and fragment outputs, so we should count the attribute locations correctly for the vertex inputs. Signed-off-by: Dave Airlie --- src/glsl/linker.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/glsl/linker.cpp