I thought Heaven only used 3.2 Core. Weird.
Marek
On Sun, Apr 26, 2015 at 10:57 PM, Ilia Mirkin wrote:
> With force_glsl_version=150, I get:
>
> heaven_x64: main/ff_fragment_shader.cpp:532: ir_rvalue*
> get_gl_Color(texenv_fragment_program*): Assertion `var' failed.
>
> Might be because it'll en
With force_glsl_version=150, I get:
heaven_x64: main/ff_fragment_shader.cpp:532: ir_rvalue*
get_gl_Color(texenv_fragment_program*): Assertion `var' failed.
Might be because it'll end up affecting compat context as well?
On Sun, Apr 26, 2015 at 4:48 PM, Marek Olšák wrote:
> There are comments at
There are comments at the beginning of the file explaining some of the
workarounds. I think some of them predate Heaven 4.0 and might not be
needed for 4.0.
How about setting version 150?
Marek
On Sun, Apr 26, 2015 at 9:38 PM, Ilia Mirkin wrote:
> Brian, Marek,
>
> We now have a new fun situa
Brian, Marek,
We now have a new fun situation relating to this, perhaps you have
thoughts on how to resolve this. Unigine Heaven 4.0 has, in the drirc,
has
However some shaders in Heaven have #version 150 (the ones that do
tess, at least), which in turn causes issues with the new se
On Fri, Mar 27, 2015 at 3:00 PM, Brian Paul wrote:
> On 03/27/2015 12:49 PM, Ilia Mirkin wrote:
>>
>> On Fri, Mar 27, 2015 at 2:44 PM, Brian Paul wrote:
>>>
>>>
>>> The Geeks3d GpuTest GiMark test for Windows has several shaders with
>>> #version 330 that don't actually use any 3.30 features. Ot
On 03/27/2015 12:49 PM, Ilia Mirkin wrote:
On Fri, Mar 27, 2015 at 2:44 PM, Brian Paul wrote:
The Geeks3d GpuTest GiMark test for Windows has several shaders with
#version 330 that don't actually use any 3.30 features. Other shaders in
the test use #version 130. Furthermore, when a context i
On Fri, Mar 27, 2015 at 2:44 PM, Brian Paul wrote:
>
> The Geeks3d GpuTest GiMark test for Windows has several shaders with
> #version 330 that don't actually use any 3.30 features. Other shaders in
> the test use #version 130. Furthermore, when a context is created, only a
> 3.0 context is requ
The Geeks3d GpuTest GiMark test for Windows has several shaders with
#version 330 that don't actually use any 3.30 features. Other shaders
in the test use #version 130. Furthermore, when a context is created,
only a 3.0 context is requested. We don't support GL 3.0 w/ 3.30
shaders but if I
What's the use-case for applying a different version to a shader with
an explicit #version?
On Fri, Mar 27, 2015 at 2:13 PM, Brian Paul wrote:
> Previously, the ctx->Const.ForceGLSLVersion setting only worked if
> the shader lacked a #version directive. Now, the ForceGLSLVersion
> setting will o
Previously, the ctx->Const.ForceGLSLVersion setting only worked if
the shader lacked a #version directive. Now, the ForceGLSLVersion
setting will override the #version directive too.
This change should be safe since it should be rare to have an app
that has a mix of shader versions and we only wa
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