On 12/19/2013 03:12 PM, Anuj Phogat wrote:
> GL_ARB_ES2_compatibility don't say anything about shader linking
> when one of the shaders (vertex or fragment shader) is absent.
> So, the extention shouldn't change the behavior specified in
> GLSL specification.
If you add the above text to the comme
GL_ARB_ES2_compatibility don't say anything about shader linking
when one of the shaders (vertex or fragment shader) is absent.
So, the extention shouldn't change the behavior specified in
GLSL specification.
Tested the behavior on proprietary linux drivers of NVIDIA and AMD.
Both of them allow li