Re: [Mesa-dev] [PATCH] glsl: Allow token pasting in ESSL

2015-08-05 Thread Ian Romanick
On 08/04/2015 11:39 AM, Ian Romanick wrote: > On 07/22/2015 07:52 PM, Ryan Houdek wrote: >> All vendors I've tested allow token pasting in their ESSL shaders. >> At least one application expects this to be supported >> even though it is against spec. > > I'm not very excited about deviating from t

Re: [Mesa-dev] [PATCH] glsl: Allow token pasting in ESSL

2015-08-04 Thread Ian Romanick
On 07/22/2015 07:52 PM, Ryan Houdek wrote: > All vendors I've tested allow token pasting in their ESSL shaders. > At least one application expects this to be supported > even though it is against spec. I'm not very excited about deviating from the spec. Do you know if the Khronos reference compil

[Mesa-dev] [PATCH] glsl: Allow token pasting in ESSL

2015-07-22 Thread Ryan Houdek
All vendors I've tested allow token pasting in their ESSL shaders. At least one application expects this to be supported even though it is against spec. This would be the Dolphin GameCube/Wii emulator that requires this. The vendors I've tested that is known to support this is: ARM Mali Qualcomm Ad