Re: [Mesa-dev] [PATCH] glsl: Add ir_binop_vector_extract in NIR

2018-06-01 Thread Iago Toral
On Fri, 2018-06-01 at 12:26 +0200, Iago Toral wrote: > On Fri, 2018-06-01 at 11:25 +0200, Juan A. Suarez Romero wrote: > > On Wed, 2018-05-30 at 15:10 -0700, Eric Anholt wrote: > > > "Juan A. Suarez Romero" writes: > > > > > > > Implement ir_binop_vector_extract using NIR operations. Based > > >

Re: [Mesa-dev] [PATCH] glsl: Add ir_binop_vector_extract in NIR

2018-06-01 Thread Iago Toral
On Fri, 2018-06-01 at 11:25 +0200, Juan A. Suarez Romero wrote: > On Wed, 2018-05-30 at 15:10 -0700, Eric Anholt wrote: > > "Juan A. Suarez Romero" writes: > > > > > Implement ir_binop_vector_extract using NIR operations. Based on > > > SPIR-V > > > to NIR approach. > > > > > > This fixes: > > >

Re: [Mesa-dev] [PATCH] glsl: Add ir_binop_vector_extract in NIR

2018-06-01 Thread Juan A. Suarez Romero
On Wed, 2018-05-30 at 15:10 -0700, Eric Anholt wrote: > "Juan A. Suarez Romero" writes: > > > Implement ir_binop_vector_extract using NIR operations. Based on SPIR-V > > to NIR approach. > > > > This fixes: > > dEQP-GLES3.functional.shaders.indexing.moredynamic.with_value_from_indexing_expressio

Re: [Mesa-dev] [PATCH] glsl: Add ir_binop_vector_extract in NIR

2018-05-30 Thread Eric Anholt
"Juan A. Suarez Romero" writes: > Implement ir_binop_vector_extract using NIR operations. Based on SPIR-V > to NIR approach. > > This fixes: > dEQP-GLES3.functional.shaders.indexing.moredynamic.with_value_from_indexing_expression_fragment > Piglit's glsl-fs-vec4-indexing-8.shader_test > > Signed-

Re: [Mesa-dev] [PATCH] glsl: Add ir_binop_vector_extract in NIR

2018-05-22 Thread Juan A. Suarez Romero
Gently ping to get a review for this patch. J.A. On Thu, 2018-05-10 at 10:59 +0200, Juan A. Suarez Romero wrote: > Implement ir_binop_vector_extract using NIR operations. Based on SPIR-V > to NIR approach. > > This fixes: > dEQP-GLES3.functional.shaders.indexing.moredynamic.with_value_

[Mesa-dev] [PATCH] glsl: Add ir_binop_vector_extract in NIR

2018-05-10 Thread Juan A. Suarez Romero
Implement ir_binop_vector_extract using NIR operations. Based on SPIR-V to NIR approach. This fixes: dEQP-GLES3.functional.shaders.indexing.moredynamic.with_value_from_indexing_expression_fragment Piglit's glsl-fs-vec4-indexing-8.shader_test Signed-off-by: Juan A. Suarez Romero --- Pending to v