On Fri, 2018-06-01 at 12:26 +0200, Iago Toral wrote:
> On Fri, 2018-06-01 at 11:25 +0200, Juan A. Suarez Romero wrote:
> > On Wed, 2018-05-30 at 15:10 -0700, Eric Anholt wrote:
> > > "Juan A. Suarez Romero" writes:
> > >
> > > > Implement ir_binop_vector_extract using NIR operations. Based
> > >
On Fri, 2018-06-01 at 11:25 +0200, Juan A. Suarez Romero wrote:
> On Wed, 2018-05-30 at 15:10 -0700, Eric Anholt wrote:
> > "Juan A. Suarez Romero" writes:
> >
> > > Implement ir_binop_vector_extract using NIR operations. Based on
> > > SPIR-V
> > > to NIR approach.
> > >
> > > This fixes:
> > >
On Wed, 2018-05-30 at 15:10 -0700, Eric Anholt wrote:
> "Juan A. Suarez Romero" writes:
>
> > Implement ir_binop_vector_extract using NIR operations. Based on SPIR-V
> > to NIR approach.
> >
> > This fixes:
> > dEQP-GLES3.functional.shaders.indexing.moredynamic.with_value_from_indexing_expressio
"Juan A. Suarez Romero" writes:
> Implement ir_binop_vector_extract using NIR operations. Based on SPIR-V
> to NIR approach.
>
> This fixes:
> dEQP-GLES3.functional.shaders.indexing.moredynamic.with_value_from_indexing_expression_fragment
> Piglit's glsl-fs-vec4-indexing-8.shader_test
>
> Signed-
Gently ping to get a review for this patch.
J.A.
On Thu, 2018-05-10 at 10:59 +0200, Juan A. Suarez Romero wrote:
> Implement ir_binop_vector_extract using NIR operations. Based on SPIR-V
> to NIR approach.
>
> This fixes:
> dEQP-GLES3.functional.shaders.indexing.moredynamic.with_value_
Implement ir_binop_vector_extract using NIR operations. Based on SPIR-V
to NIR approach.
This fixes:
dEQP-GLES3.functional.shaders.indexing.moredynamic.with_value_from_indexing_expression_fragment
Piglit's glsl-fs-vec4-indexing-8.shader_test
Signed-off-by: Juan A. Suarez Romero
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Pending to v