Re: [Mesa-dev] [PATCH] glsl: Add gl_MaxVaryingComponents in GLSL 1.30.

2011-10-23 Thread Ian Romanick
On 10/23/2011 12:49 AM, Eric Anholt wrote: This is the new name for gl_MaxVaryingFloats now that non-float varyings exist. Fixes piglit glsl-1.30/execution/maximums/gl_MaxVaryingFloats Reviewed-by: Ian Romanick --- src/glsl/ir_variable.cpp |2 ++ 1 files changed, 2 insertions(+), 0 d

Re: [Mesa-dev] [PATCH] glsl: Add gl_MaxVaryingComponents in GLSL 1.30.

2011-10-23 Thread Kenneth Graunke
On 10/23/2011 12:49 AM, Eric Anholt wrote: > This is the new name for gl_MaxVaryingFloats now that non-float > varyings exist. Fixes piglit > glsl-1.30/execution/maximums/gl_MaxVaryingFloats > --- > src/glsl/ir_variable.cpp |2 ++ > 1 files changed, 2 insertions(+), 0 deletions(-) > > diff -

[Mesa-dev] [PATCH] glsl: Add gl_MaxVaryingComponents in GLSL 1.30.

2011-10-23 Thread Eric Anholt
This is the new name for gl_MaxVaryingFloats now that non-float varyings exist. Fixes piglit glsl-1.30/execution/maximums/gl_MaxVaryingFloats --- src/glsl/ir_variable.cpp |2 ++ 1 files changed, 2 insertions(+), 0 deletions(-) diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp