On 10/27/18 1:32 AM, Timothy Arceri wrote:
On Fri, Oct 12, 2018, at 5:04 AM, Tapani Pälli wrote:
Patch does a 'dry run' of assign_attribute_or_color_locations before
optimizations to catch cases where we have aliasing of unused attributes
which is forbidden by the GLSL ES 3.x specifications.
On Fri, Oct 12, 2018, at 5:04 AM, Tapani Pälli wrote:
> Patch does a 'dry run' of assign_attribute_or_color_locations before
> optimizations to catch cases where we have aliasing of unused attributes
> which is forbidden by the GLSL ES 3.x specifications.
>
> We need to run this pass before unused
ping
On 10/12/18 3:04 PM, Tapani Pälli wrote:
Patch does a 'dry run' of assign_attribute_or_color_locations before
optimizations to catch cases where we have aliasing of unused attributes
which is forbidden by the GLSL ES 3.x specifications.
We need to run this pass before unused attributes may
Patch does a 'dry run' of assign_attribute_or_color_locations before
optimizations to catch cases where we have aliasing of unused attributes
which is forbidden by the GLSL ES 3.x specifications.
We need to run this pass before unused attributes may be removed and with
attribute binding informatio