On Sun, May 22, 2016 at 10:51 PM, Dave Airlie wrote:
> From: Dave Airlie
>
> The CTS test:
> GL45-CTS.multi_bind.dispatch_bind_image_textures
> binds 192 image uniforms, we reject this later,
> but not until after we trash the contents of the
> struct gl_shader.
>
> Error now reads:
> Too many co
From: Dave Airlie
The CTS test:
GL45-CTS.multi_bind.dispatch_bind_image_textures
binds 192 image uniforms, we reject this later,
but not until after we trash the contents of the
struct gl_shader.
Error now reads:
Too many compute shader image uniforms (192 > 16)
instead of
Too many compute shade