On 11/30/2015 10:14 AM, Iago Toral wrote:
On Mon, 2015-11-30 at 09:56 +0200, Tapani Pälli wrote:
Hi;
On 11/27/2015 02:14 PM, Iago Toral Quiroga wrote:
The current implementation looks for array dereferences on gl_FragData and
immediately then proceeds to lower them, however this is not enoug
On Mon, 2015-11-30 at 09:56 +0200, Tapani Pälli wrote:
> Hi;
>
> On 11/27/2015 02:14 PM, Iago Toral Quiroga wrote:
> > The current implementation looks for array dereferences on gl_FragData and
> > immediately then proceeds to lower them, however this is not enough because
> > we can have array ac
Hi;
On 11/27/2015 02:14 PM, Iago Toral Quiroga wrote:
The current implementation looks for array dereferences on gl_FragData and
immediately then proceeds to lower them, however this is not enough because
we can have array access on vector variables too, like in this code:
out vec4 color;
void
The current implementation looks for array dereferences on gl_FragData and
immediately then proceeds to lower them, however this is not enough because
we can have array access on vector variables too, like in this code:
out vec4 color;
void main()
{
int i;
for (i = 0; i < 4; i++)
color