Re: [Mesa-dev] [PATCH] glsl/cache: save and restore ExternalSamplersUsed

2018-06-29 Thread Timothy Arceri
Reviewed-by: Timothy Arceri On 30/06/18 14:59, Marek Olšák wrote: From: Marek Olšák Shaders that need special code for external samplers were broken if they were loaded from the cache. Cc: 18.1 --- src/compiler/glsl/serialize.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/

[Mesa-dev] [PATCH] glsl/cache: save and restore ExternalSamplersUsed

2018-06-29 Thread Marek Olšák
From: Marek Olšák Shaders that need special code for external samplers were broken if they were loaded from the cache. Cc: 18.1 --- src/compiler/glsl/serialize.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/compiler/glsl/serialize.cpp b/src/compiler/glsl/serialize.cpp index 9c21