Am 11.07.2013 18:18, schrieb Zack Rusin:
> GLSL spec says that rsq is undefined for src<=0, but the D3D10
> spec says it needs to be a NaN, so lets stop taking an absolute
> value of the source which completely breaks that behavior.
>
> Signed-off-by: Zack Rusin
> ---
> src/gallium/auxiliary/gal
GLSL spec says that rsq is undefined for src<=0, but the D3D10
spec says it needs to be a NaN, so lets stop taking an absolute
value of the source which completely breaks that behavior.
Signed-off-by: Zack Rusin
---
src/gallium/auxiliary/gallivm/lp_bld_tgsi_action.c |2 --
1 file changed, 2