- Original Message -
> Am 28.01.2014 23:08, schrieb Zack Rusin:
> > gallivm soa code supported only a single level of nesting for
> > control flow opcodes (if, switch, loops...) but the d3d10 spec
> > clearly states that those are nested within functions. To support
> > nesting of condition
Am 28.01.2014 23:08, schrieb Zack Rusin:
> gallivm soa code supported only a single level of nesting for
> control flow opcodes (if, switch, loops...) but the d3d10 spec
> clearly states that those are nested within functions. To support
> nesting of conditionals inside functions we need to store t
gallivm soa code supported only a single level of nesting for
control flow opcodes (if, switch, loops...) but the d3d10 spec
clearly states that those are nested within functions. To support
nesting of conditionals inside functions we need to store the
nesting data inside function contexts and keep