From: Roland Scheidegger
Technically without seamless filtering enabled GL allows any wrap mode, which
made sense when supporting true borders (can get seamless effect with border
and CLAMP_TO_BORDER), but gallium doesn't support borders and d3d9 requires
wrap modes to be ignored and it's a pain
Sounds good to me. Thanks.
Jose
- Original Message -
> From: Roland Scheidegger
>
> Technically without seamless filtering enabled GL allows any wrap mode, which
> made sense when supporting true borders (can get seamless effect with border
> and CLAMP_TO_BORDER), but gallium doesn't su