[Mesa-dev] [PATCH] gallivm: adjust wrap mode to CLAMP_TO_EDGE always for cube maps.

2013-09-19 Thread sroland
From: Roland Scheidegger Technically without seamless filtering enabled GL allows any wrap mode, which made sense when supporting true borders (can get seamless effect with border and CLAMP_TO_BORDER), but gallium doesn't support borders and d3d9 requires wrap modes to be ignored and it's a pain

Re: [Mesa-dev] [PATCH] gallivm: adjust wrap mode to CLAMP_TO_EDGE always for cube maps.

2013-09-19 Thread Jose Fonseca
Sounds good to me. Thanks. Jose - Original Message - > From: Roland Scheidegger > > Technically without seamless filtering enabled GL allows any wrap mode, which > made sense when supporting true borders (can get seamless effect with border > and CLAMP_TO_BORDER), but gallium doesn't su