Am 17.04.2013 21:17, schrieb Zack Rusin:
> We were always treating the vertex index as a scalar but when the
> shader is using indirect addressing it will be a vector of indices
> for each channel. This was causing some nasty crashes insides
> LLVM.
>
> Signed-off-by: Zack Rusin
> ---
> src/gall
We were always treating the vertex index as a scalar but when the
shader is using indirect addressing it will be a vector of indices
for each channel. This was causing some nasty crashes insides
LLVM.
Signed-off-by: Zack Rusin
---
src/gallium/auxiliary/draw/draw_llvm.c | 34 ++