Sounds good to me.
Marek
On Thu, Oct 24, 2013 at 8:48 PM, wrote:
> From: Roland Scheidegger
>
> This format, while still supported in OpenGL (but optional) and glx, is just
> causing major nuisance everywhere and needs special code in some places,
> because things like 1 << depth_bits don't wo
On 10/24/2013 12:48 PM, srol...@vmware.com wrote:
From: Roland Scheidegger
This format, while still supported in OpenGL (but optional) and glx, is just
causing major nuisance everywhere and needs special code in some places,
because things like 1 << depth_bits don't work.
It is also the reason
From: Roland Scheidegger
This format, while still supported in OpenGL (but optional) and glx, is just
causing major nuisance everywhere and needs special code in some places,
because things like 1 << depth_bits don't work.
It is also the reason why we chose (just like in GL) depth clear values as