Re: [Mesa-dev] [PATCH] gallium: add support for layered rendering

2013-05-31 Thread Marek Olšák
On Sat, Jun 1, 2013 at 2:42 AM, Roland Scheidegger wrote: > Am 01.06.2013 01:22, schrieb Christoph Bumiller: >> On 01.06.2013 01:02, Alex Deucher wrote: >>> On Fri, May 31, 2013 at 6:54 PM, Roland Scheidegger >>> wrote: Am 31.05.2013 23:43, schrieb srol...@vmware.com: > From: Roland Sch

Re: [Mesa-dev] [PATCH] gallium: add support for layered rendering

2013-05-31 Thread Roland Scheidegger
Am 01.06.2013 01:22, schrieb Christoph Bumiller: > On 01.06.2013 01:02, Alex Deucher wrote: >> On Fri, May 31, 2013 at 6:54 PM, Roland Scheidegger >> wrote: >>> Am 31.05.2013 23:43, schrieb srol...@vmware.com: From: Roland Scheidegger Since pipe_surface already has all the necessa

Re: [Mesa-dev] [PATCH] gallium: add support for layered rendering

2013-05-31 Thread Christoph Bumiller
On 01.06.2013 01:02, Alex Deucher wrote: > On Fri, May 31, 2013 at 6:54 PM, Roland Scheidegger > wrote: >> Am 31.05.2013 23:43, schrieb srol...@vmware.com: >>> From: Roland Scheidegger >>> >>> Since pipe_surface already has all the necessary fields no interface >>> changes are necessary except a

Re: [Mesa-dev] [PATCH] gallium: add support for layered rendering

2013-05-31 Thread Alex Deucher
On Fri, May 31, 2013 at 6:54 PM, Roland Scheidegger wrote: > Am 31.05.2013 23:43, schrieb srol...@vmware.com: >> From: Roland Scheidegger >> >> Since pipe_surface already has all the necessary fields no interface >> changes are necessary except adding a new shader semantic value >> (TGSI_SEMANTIC

Re: [Mesa-dev] [PATCH] gallium: add support for layered rendering

2013-05-31 Thread Roland Scheidegger
Am 31.05.2013 23:43, schrieb srol...@vmware.com: > From: Roland Scheidegger > > Since pipe_surface already has all the necessary fields no interface > changes are necessary except adding a new shader semantic value > (TGSI_SEMANTIC_LAYER), though add a pipe capability bit for it as well. > (Note

[Mesa-dev] [PATCH] gallium: add support for layered rendering

2013-05-31 Thread sroland
From: Roland Scheidegger Since pipe_surface already has all the necessary fields no interface changes are necessary except adding a new shader semantic value (TGSI_SEMANTIC_LAYER), though add a pipe capability bit for it as well. (Note that what GL knows as "gl_Layer" variable d3d10 is naming "RE