On Sat, Jun 1, 2013 at 2:42 AM, Roland Scheidegger wrote:
> Am 01.06.2013 01:22, schrieb Christoph Bumiller:
>> On 01.06.2013 01:02, Alex Deucher wrote:
>>> On Fri, May 31, 2013 at 6:54 PM, Roland Scheidegger
>>> wrote:
Am 31.05.2013 23:43, schrieb srol...@vmware.com:
> From: Roland Sch
Am 01.06.2013 01:22, schrieb Christoph Bumiller:
> On 01.06.2013 01:02, Alex Deucher wrote:
>> On Fri, May 31, 2013 at 6:54 PM, Roland Scheidegger
>> wrote:
>>> Am 31.05.2013 23:43, schrieb srol...@vmware.com:
From: Roland Scheidegger
Since pipe_surface already has all the necessa
On 01.06.2013 01:02, Alex Deucher wrote:
> On Fri, May 31, 2013 at 6:54 PM, Roland Scheidegger
> wrote:
>> Am 31.05.2013 23:43, schrieb srol...@vmware.com:
>>> From: Roland Scheidegger
>>>
>>> Since pipe_surface already has all the necessary fields no interface
>>> changes are necessary except a
On Fri, May 31, 2013 at 6:54 PM, Roland Scheidegger wrote:
> Am 31.05.2013 23:43, schrieb srol...@vmware.com:
>> From: Roland Scheidegger
>>
>> Since pipe_surface already has all the necessary fields no interface
>> changes are necessary except adding a new shader semantic value
>> (TGSI_SEMANTIC
Am 31.05.2013 23:43, schrieb srol...@vmware.com:
> From: Roland Scheidegger
>
> Since pipe_surface already has all the necessary fields no interface
> changes are necessary except adding a new shader semantic value
> (TGSI_SEMANTIC_LAYER), though add a pipe capability bit for it as well.
> (Note
From: Roland Scheidegger
Since pipe_surface already has all the necessary fields no interface
changes are necessary except adding a new shader semantic value
(TGSI_SEMANTIC_LAYER), though add a pipe capability bit for it as well.
(Note that what GL knows as "gl_Layer" variable d3d10 is naming
"RE