Looks good to me.
Jose
- Original Message -
> From: Roland Scheidegger
>
> For conditional rendering this makes it possible to skip rendering
> if either the predicate is true or false, as supported by d3d10
> (in fact previously it was sort of implied skip rendering if predicate
> is f
From: Roland Scheidegger
For conditional rendering this makes it possible to skip rendering
if either the predicate is true or false, as supported by d3d10
(in fact previously it was sort of implied skip rendering if predicate
is false for occlusion predicate, and true for so_overflow predicate).