v2:
- Fix a channel name thinko (Michel Dänzer)
- Elaborate on SCALED versus INT
- Add links to DirectX and FOURCC docs
Signed-off-by: Adam Jackson
---
src/gallium/docs/format.rst | 54 +
1 file changed, 54 insertions(+)
create mode 100644 src/gallium
SSCALED/USCALED are integer which appear as float in shaders (e.g. as
a floating-point vertex shader input). Every type except UINT/SINT
appears as float in shaders and therefore can be used as a type of a
non-integer (=floating-point) vertex shader input, non-integer
sampler, and non-integer rende
On Mon, 2013-06-03 at 12:14 -0400, Adam Jackson wrote:
>
> diff --git a/src/gallium/docs/format.rst b/src/gallium/docs/format.rst
> new file mode 100644
> index 000..e6de569
> --- /dev/null
> +++ b/src/gallium/docs/format.rst
> @@ -0,0 +1,39 @@
> +Formats in gallium
> +==
> +
>
Other things to maybe add:
- More detail on FOURCC formats, or at least a link
- SSCALED/USCALED? Not sure what they're meant to be really
Signed-off-by: Adam Jackson
---
src/gallium/docs/format.rst | 39 +++
1 file changed, 39 insertions(+)
create mode 100