Re: [Mesa-dev] [PATCH] fix crash: check for _NumLinkedShaders being 0.

2010-09-07 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Török Edwin wrote: > On Sun, 5 Sep 2010 09:48:22 -0700 > Ian Romanick wrote: > >> On Sep 4, 2010, at 3:48 AM, Török Edwin wrote: >> >>> From: Török Edvin >>> >>> Otherwise spring 0.82+.4.0 crashes when starting a game >>> because prog->_LinkedShade

Re: [Mesa-dev] [PATCH] fix crash: check for _NumLinkedShaders being 0.

2010-09-06 Thread Török Edwin
On Sun, 5 Sep 2010 09:48:22 -0700 Ian Romanick wrote: > On Sep 4, 2010, at 3:48 AM, Török Edwin wrote: > > > From: Török Edvin > > > > Otherwise spring 0.82+.4.0 crashes when starting a game > > because prog->_LinkedShaders[0] is NULL. > > Any idea what this app is doing to hit this? A pigli

Re: [Mesa-dev] [PATCH] fix crash: check for _NumLinkedShaders being 0.

2010-09-05 Thread Ian Romanick
On Sep 4, 2010, at 3:48 AM, Török Edwin wrote: From: Török Edvin Otherwise spring 0.82+.4.0 crashes when starting a game because prog->_LinkedShaders[0] is NULL. Any idea what this app is doing to hit this? A piglit test would be good. Sent from my phone. --- src/glsl/linker.cpp |

[Mesa-dev] [PATCH] fix crash: check for _NumLinkedShaders being 0.

2010-09-04 Thread Török Edwin
From: Török Edvin Otherwise spring 0.82+.4.0 crashes when starting a game because prog->_LinkedShaders[0] is NULL. --- src/glsl/linker.cpp |2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index e0823c3..02c7c29 100644 --- a/src/g