On Sun, Oct 01, 2017 at 01:46:05PM +0200, Christian Gmeiner wrote:
> Okay.. hopefully we do not forget to remove them here when it gets
> used during state emission like PE_ALPHA_COLOR_EXT0. But I
> am fine with that change and will shut up.
Yes, it should be removed then. Though if I understand c
On Oct 1, 2017 13:38, "Lucas Stach" wrote:
Am Sonntag, den 01.10.2017, 12:46 +0200 schrieb Christian Gmeiner:
> 2017-09-26 12:29 GMT+02:00 Wladimir J. van der Laan :
> > Set up new states that the blob started setting for GC3000 consistently.
> >
> > This makes sure that when another test or driv
2017-10-01 13:38 GMT+02:00 Lucas Stach :
> Am Sonntag, den 01.10.2017, 12:46 +0200 schrieb Christian Gmeiner:
>> 2017-09-26 12:29 GMT+02:00 Wladimir J. van der Laan :
>> > Set up new states that the blob started setting for GC3000 consistently.
>> >
>> > This makes sure that when another test or dr
Am Sonntag, den 01.10.2017, 12:46 +0200 schrieb Christian Gmeiner:
> 2017-09-26 12:29 GMT+02:00 Wladimir J. van der Laan :
> > Set up new states that the blob started setting for GC3000 consistently.
> >
> > This makes sure that when another test or driver leaves the GPU in
> > unpredictable state
2017-09-26 12:29 GMT+02:00 Wladimir J. van der Laan :
> Set up new states that the blob started setting for GC3000 consistently.
>
> This makes sure that when another test or driver leaves the GPU in
> unpredictable state, these states are set up correctly for our
> rendering.
>
I am not sure if t
Am Dienstag, den 26.09.2017, 12:29 +0200 schrieb Wladimir J. van der
Laan:
> Set up new states that the blob started setting for GC3000
> consistently.
>
> This makes sure that when another test or driver leaves the GPU in
> unpredictable state, these states are set up correctly for our
> renderin
Set up new states that the blob started setting for GC3000 consistently.
This makes sure that when another test or driver leaves the GPU in
unpredictable state, these states are set up correctly for our
rendering.
Also, setting PA_VIEWPORT_UNK00A84 to fui(8192.0) is necessary
to make point sprite