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On 08/28/2011 08:38 AM, Chia-I Wu wrote:
> From: Chia-I Wu
>
> Set ctx->WindowRenderBuffer to EGL_BACK_BUFFER. As EGL_WINDOW_BIT of a
> config is set only when there is dri_double_buffer, that makes sure
> window surfaces are always double-buffered
From: Chia-I Wu
Set ctx->WindowRenderBuffer to EGL_BACK_BUFFER. As EGL_WINDOW_BIT of a
config is set only when there is dri_double_buffer, that makes sure
window surfaces are always double-buffered and contexts will render to
the back buffer.
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src/egl/drivers/dri2/egl_dri2.c |6 ++
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