I've reverted this commit, because it breaks Glamor with current and
older X servers.
Marek
On Tue, May 31, 2016 at 6:32 PM, Plamena Manolova
wrote:
> According to the EGL specifications before binding an API
> we must check whether it's supported first. If not eglBindAPI
> should return EGL_FAL
According to the EGL specifications before binding an API
we must check whether it's supported first. If not eglBindAPI
should return EGL_FALSE and generate a EGL_BAD_PARAMETER error.
Signed-off-by: Plamena Manolova
Reviewed-by: Brian Paul
---
src/egl/main/eglapi.c | 65
On 05/24/2016 04:42 PM, Plamena Manolova wrote:
According to the EGL specifications before binding an API
we must check whether it's supported first. If not eglBindAPI
should return EGL_FALSE and generate a EGL_BAD_PARAMETER error.
Signed-off-by: Plamena Manolova
---
src/egl/main/eglapi.c
According to the EGL specifications before binding an API
we must check whether it's supported first. If not eglBindAPI
should return EGL_FALSE and generate a EGL_BAD_PARAMETER error.
Signed-off-by: Plamena Manolova
---
src/egl/main/eglapi.c | 65 +
Hi Brian,
On Mon, May 23, 2016 at 9:51 PM, Brian Paul wrote:
> Hi Plamena,
>
> Some style nitpicks below. Feel free to take 'em or leave 'em.
> I'm not too involved in EGL.
>
>
>
> On 05/23/2016 10:27 AM, Plamena Manolova wrote:
>
>> According to the EGL specifications before binding an API
>>
Hi Plamena,
Some style nitpicks below. Feel free to take 'em or leave 'em.
I'm not too involved in EGL.
On 05/23/2016 10:27 AM, Plamena Manolova wrote:
According to the EGL specifications before binding an API
we must check whether it's supported first. If not eglBindAPI
should return EGL_FAL
According to the EGL specifications before binding an API
we must check whether it's supported first. If not eglBindAPI
should return EGL_FALSE and generate a EGL_BAD_PARAMETER error.
Signed-off-by: Plamena Manolova
---
src/egl/main/eglapi.c | 70 +
On 05/23/2016 09:22 AM, Plamena Manolova wrote:
According to the EGL specifications before binding an API
we must check whether it's supported first. If not eglBindAPI
should return EGL_FALSE and generate a EGL_BAD_PARAMETER error.
Signed-off-by: Plamena Manolova
---
src/egl/main/eglapi.c
According to the EGL specifications before binding an API
we must check whether it's supported first. If not eglBindAPI
should return EGL_FALSE and generate a EGL_BAD_PARAMETER error.
Signed-off-by: Plamena Manolova
---
src/egl/main/eglapi.c | 70 +
Hi Daniel,
Thanks for reviewing!
On Fri, May 13, 2016 at 5:09 PM, Daniel Stone wrote:
> Hi,
>
> On 13 May 2016 at 17:03, Plamena Manolova
> wrote:
> > @@ -444,6 +444,8 @@ _eglCreateAPIsString(_EGLDisplay *dpy)
> >strcat(dpy->ClientAPIsString, "OpenVG ");
> >
> > assert(strlen(dpy->C
Hi,
On 13 May 2016 at 17:03, Plamena Manolova wrote:
> @@ -444,6 +444,8 @@ _eglCreateAPIsString(_EGLDisplay *dpy)
>strcat(dpy->ClientAPIsString, "OpenVG ");
>
> assert(strlen(dpy->ClientAPIsString) < sizeof(dpy->ClientAPIsString));
> +
> + _eglGlobal.ClientAPIsString = dpy->ClientAP
According to the EGL specifications before binding an API
we must check whether it's supported first. If not eglBindAPI
should return EGL_FALSE and generate a EGL_BAD_PARAMETER error.
Signed-off-by: Plamena Manolova
---
src/egl/main/eglapi.c | 2 ++
src/egl/main/eglcurrent.h | 22 ++
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