On Wed, Mar 29, 2017 at 7:41 PM, Francisco Jerez wrote:
> This fixes the stripes of garbage rendered on the floor of the vehicle
> assembly building among other rendering issues. The reason for the
> misrendering seems to be that some of the GLSL shaders used by the
> application use variables be
This fixes the stripes of garbage rendered on the floor of the vehicle
assembly building among other rendering issues. The reason for the
misrendering seems to be that some of the GLSL shaders used by the
application use variables before initializing them, incorrectly
assuming that they will be im