Re: [Mesa-dev] [PATCH] drirc: Set glsl_zero_init for Kerbal Space Program.

2017-03-29 Thread Matt Turner
On Wed, Mar 29, 2017 at 7:41 PM, Francisco Jerez wrote: > This fixes the stripes of garbage rendered on the floor of the vehicle > assembly building among other rendering issues. The reason for the > misrendering seems to be that some of the GLSL shaders used by the > application use variables be

[Mesa-dev] [PATCH] drirc: Set glsl_zero_init for Kerbal Space Program.

2017-03-29 Thread Francisco Jerez
This fixes the stripes of garbage rendered on the floor of the vehicle assembly building among other rendering issues. The reason for the misrendering seems to be that some of the GLSL shaders used by the application use variables before initializing them, incorrectly assuming that they will be im