Re: [Mesa-dev] [PATCH] draw: improved handling of undefined inputs

2016-10-14 Thread Jose Fonseca
Looks great to me! Reviewed-by: José Fonseca From: Roland Scheidegger Sent: Friday, 14 October, 02:21 Subject: [PATCH] draw: improved handling of undefined inputs To: Jose Fonseca, ML mesa-dev Cc: Roland Scheidegger From: Roland Scheidegger Previous attempts to zero initialize all inputs were

[Mesa-dev] [PATCH] draw: improved handling of undefined inputs

2016-10-13 Thread sroland
From: Roland Scheidegger Previous attempts to zero initialize all inputs were not really optimal (though no performance impact was measurable). In fact this is not really necessary, since we know the max number of inputs used. Instead, just generate fetch for up to max inputs used by the shader,