Looks good. Thanks.
Jose
- Original Message -
> vertex id has to be unaffected by the start index (i.e. when calling
> draw arrays with start_index = 5, the first vertex_id has to still
> be 0, not 5) and it has to be equal to the index when performing
> indexed rendering (in which case i
Am 24.07.2013 23:22, schrieb Zack Rusin:
> vertex id has to be unaffected by the start index (i.e. when calling
> draw arrays with start_index = 5, the first vertex_id has to still
> be 0, not 5) and it has to be equal to the index when performing
> indexed rendering (in which case it has to be una
On 07/24/2013 03:22 PM, Zack Rusin wrote:
vertex id has to be unaffected by the start index (i.e. when calling
draw arrays with start_index = 5, the first vertex_id has to still
be 0, not 5) and it has to be equal to the index when performing
indexed rendering (in which case it has to be unaffect
vertex id has to be unaffected by the start index (i.e. when calling
draw arrays with start_index = 5, the first vertex_id has to still
be 0, not 5) and it has to be equal to the index when performing
indexed rendering (in which case it has to be unaffected by the
index bias). This fixes our behavi