On 12/01/16 17:49, srol...@vmware.com wrote:
From: Roland Scheidegger
Discovered by accident, valgrind was complaining (could have possibly caused
us to create redundant geometry shader variants).
v2: convinced by Brian and Jose, just use memset for both gs and vs keys,
just as easy and less e
On 01/12/2016 10:49 AM, srol...@vmware.com wrote:
From: Roland Scheidegger
Discovered by accident, valgrind was complaining (could have possibly caused
us to create redundant geometry shader variants).
v2: convinced by Brian and Jose, just use memset for both gs and vs keys,
just as easy and l
From: Roland Scheidegger
Discovered by accident, valgrind was complaining (could have possibly caused
us to create redundant geometry shader variants).
v2: convinced by Brian and Jose, just use memset for both gs and vs keys,
just as easy and less error prone.
---
src/gallium/auxiliary/draw/dra
Am 12.01.2016 um 10:49 schrieb Jose Fonseca:
> On 12/01/16 02:11, srol...@vmware.com wrote:
>> From: Roland Scheidegger
>>
>> Discovered by accident, valgrind was complaining (could have possibly
>> caused
>> us to create redundant geometry shader variants).
>
> Great fine.
>
>> ---
>> src/gal
On 01/12/2016 02:49 AM, Jose Fonseca wrote:
On 12/01/16 02:11, srol...@vmware.com wrote:
From: Roland Scheidegger
Discovered by accident, valgrind was complaining (could have possibly
caused
us to create redundant geometry shader variants).
Great fine.
---
src/gallium/auxiliary/draw/draw
On 12/01/16 02:11, srol...@vmware.com wrote:
From: Roland Scheidegger
Discovered by accident, valgrind was complaining (could have possibly caused
us to create redundant geometry shader variants).
Great fine.
---
src/gallium/auxiliary/draw/draw_llvm.c | 3 +++
src/gallium/auxiliary/draw/
From: Roland Scheidegger
Discovered by accident, valgrind was complaining (could have possibly caused
us to create redundant geometry shader variants).
---
src/gallium/auxiliary/draw/draw_llvm.c | 3 +++
src/gallium/auxiliary/draw/draw_llvm.h | 5 +
2 files changed, 8 insertions(+)
diff --g