Re: [Mesa-dev] [PATCH] draw/so: Fix stream output with geometry shaders

2013-03-12 Thread Jose Fonseca
Looks good to me. Jose - Original Message - > If geometry shader is present its stream output info should > be used instead of the vs and we shouldn't use the pre-clipped > corrdinates. > > Signed-off-by: Zack Rusin > --- > .../draw/draw_pt_fetch_shade_pipeline_llvm.c |2 +- >

[Mesa-dev] [PATCH] draw/so: Fix stream output with geometry shaders

2013-03-12 Thread Zack Rusin
If geometry shader is present its stream output info should be used instead of the vs and we shouldn't use the pre-clipped corrdinates. Signed-off-by: Zack Rusin --- .../draw/draw_pt_fetch_shade_pipeline_llvm.c |2 +- src/gallium/auxiliary/draw/draw_pt_so_emit.c | 37 ++