Looks good to me.
Jose
- Original Message -
> If geometry shader is present its stream output info should
> be used instead of the vs and we shouldn't use the pre-clipped
> corrdinates.
>
> Signed-off-by: Zack Rusin
> ---
> .../draw/draw_pt_fetch_shade_pipeline_llvm.c |2 +-
>
If geometry shader is present its stream output info should
be used instead of the vs and we shouldn't use the pre-clipped
corrdinates.
Signed-off-by: Zack Rusin
---
.../draw/draw_pt_fetch_shade_pipeline_llvm.c |2 +-
src/gallium/auxiliary/draw/draw_pt_so_emit.c | 37 ++