Looks good to me too!
Reviewed-by: Matthew McClure
Matthew
- Original Message -
From: "Roland Scheidegger"
To: "Zack Rusin" , mesa-dev@lists.freedesktop.org
Cc: jfons...@vmware.com, mcclu...@vmware.com
Sent: Tuesday, March 4, 2014 8:57:30 AM
Subject: Re: [PATCH] draw/llvm: fix generati
Am 04.03.2014 05:08, schrieb Zack Rusin:
> draw_current_shader_* functions return a final output when considering
> both the geometry shader and the vertex shader. But when code generating
> vertex shader we can not be using output slots from the geometry shader
> because, obviously, those can be c
Makes sense. Good catch.
BTW, both changes seem candidate for stable branch.
Jose
- Original Message -
> draw_current_shader_* functions return a final output when considering
> both the geometry shader and the vertex shader. But when code generating
> vertex shader we can not be using o
draw_current_shader_* functions return a final output when considering
both the geometry shader and the vertex shader. But when code generating
vertex shader we can not be using output slots from the geometry shader
because, obviously, those can be completely different. This fixes a
number of very