Looks good to me. Thanks for the quick turnaround.
Jose
- Original Message -
> The indices are not consecutive when using the geometry shader,
> which means we were extracting non existing values. Create
> an array of linear indices and always use it instead of the passed
> indices. Found
The indices are not consecutive when using the geometry shader,
which means we were extracting non existing values. Create
an array of linear indices and always use it instead of the passed
indices. Found by Jose.
Signed-off-by: Zack Rusin
---
src/gallium/auxiliary/draw/draw_llvm.c |6 --