Re: [Mesa-dev] [PATCH] draw/gs: fix extracting of the clip

2013-05-14 Thread Jose Fonseca
Looks good to me. Thanks for the quick turnaround. Jose - Original Message - > The indices are not consecutive when using the geometry shader, > which means we were extracting non existing values. Create > an array of linear indices and always use it instead of the passed > indices. Found

[Mesa-dev] [PATCH] draw/gs: fix extracting of the clip

2013-05-14 Thread Zack Rusin
The indices are not consecutive when using the geometry shader, which means we were extracting non existing values. Create an array of linear indices and always use it instead of the passed indices. Found by Jose. Signed-off-by: Zack Rusin --- src/gallium/auxiliary/draw/draw_llvm.c |6 --