Looks good to me.
Reviewed-by: Eduardo Lima Mitev
On 06/23/2017 10:51 PM, Ian Romanick wrote:
> From: Ian Romanick
>
> Apparently, the sampler has some sort of precision issues for
> non-normalized texture coordinates with linear filtering. This caused
> some small precision issues in scaled
From: Ian Romanick
Apparently, the sampler has some sort of precision issues for
non-normalized texture coordinates with linear filtering. This caused
some small precision issues in scaled blits. Work around this by using
normalized coordinates. There is some extra work necessary because Gen6