Re: [Mesa-dev] [PATCH] blorp: Use normalized coordinates on Gen6

2017-06-25 Thread Eduardo Lima Mitev
Looks good to me. Reviewed-by: Eduardo Lima Mitev On 06/23/2017 10:51 PM, Ian Romanick wrote: > From: Ian Romanick > > Apparently, the sampler has some sort of precision issues for > non-normalized texture coordinates with linear filtering. This caused > some small precision issues in scaled

[Mesa-dev] [PATCH] blorp: Use normalized coordinates on Gen6

2017-06-23 Thread Ian Romanick
From: Ian Romanick Apparently, the sampler has some sort of precision issues for non-normalized texture coordinates with linear filtering. This caused some small precision issues in scaled blits. Work around this by using normalized coordinates. There is some extra work necessary because Gen6