Re: [Mesa-dev] [PATCH] arb_shader_subroutine: fix lowering reusing actual parmaters

2016-01-19 Thread Ian Romanick
On 01/16/2016 08:23 PM, Dave Airlie wrote: > From: Dave Airlie > > One of the oglconform tests was crashing here, and it was > due to not cloning the actual parameters before creating the > new call. This makes a call clone function that does the right > things to make sure we clone all the neede

Re: [Mesa-dev] [PATCH] arb_shader_subroutine: fix lowering reusing actual parmaters

2016-01-17 Thread Timothy Arceri
Cc stable also? And subject arb_shader_subroutine -> glsl ?? ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Re: [Mesa-dev] [PATCH] arb_shader_subroutine: fix lowering reusing actual parmaters

2016-01-17 Thread Timothy Arceri
On Sun, 2016-01-17 at 14:23 +1000, Dave Airlie wrote: > From: Dave Airlie > > One of the oglconform tests was crashing here, and it was > due to not cloning the actual parameters before creating the > new call. This makes a call clone function that does the right > things to make sure we clone al

[Mesa-dev] [PATCH] arb_shader_subroutine: fix lowering reusing actual parmaters

2016-01-16 Thread Dave Airlie
From: Dave Airlie One of the oglconform tests was crashing here, and it was due to not cloning the actual parameters before creating the new call. This makes a call clone function that does the right things to make sure we clone all the needed info, and points the callee at it. (It differs from -

[Mesa-dev] [PATCH] arb_shader_subroutine: fix lowering reusing actual parmaters

2015-07-28 Thread Dave Airlie
From: Dave Airlie One of the oglconform tests was crashing here, and it was due to not cloning the actual parameters before creating the new call. This makes a call clone function that does the right things to make sure we clone all the needed info, and points the callee at it. (It differs from -