Could we please also add a line which explicitly sets the precision in
3DSTATE_SF? That way it's clearer from the code what's going on.
On Wed, Feb 20, 2019 at 11:19 AM Juan A. Suarez Romero
wrote:
> On one side, when emitting 3DSTATE_SF, VertexSubPixelPrecisionSelect is
> used to select betwee
On one side, when emitting 3DSTATE_SF, VertexSubPixelPrecisionSelect is
used to select between 8 bit subpixel precision (value 0) or 4 bit
subpixel precision (value 1). As this value is not set, means it is
taking the value 0, so 8 bit are used.
On the other side, in the Vulkan CTS tests, if the r